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2025年12月25日
Article

Getting Serious About Version Control for UE with Textil

This article is about Textil, a tool I've been developing to pursue my vision of what version control for Unreal Engine projects should be. As someone who has suffered through the version control challenges that UE projects face, I decided to build a tool that addresses these issues head-on.
Riku IshikawaRiku Ishikawa
Unreal Engine
Textil
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